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Which Way is Progress? WOLK Resto Tier Set Progression

quite-variable

When I first took a look at the Resto Druid T9 set that is up on the PTR for 3.2, my first thought was to write a post saying,  “oh… lookie.  The set bonuses buff Rejuv and Nourish… what a shocker!!!”  I then planned to hold forth on how it appears that Blizzard is not ready to let up on pushing these two spells harder than any other in our arsenal.  I actually, in fact, started writing that post.  But as I was writing it, I found myself mulling over the WOLK tier sets as a whole and looking at the changes over time and thinking about what the evolution said about where Blizzard wanted the game to go for Resto Druids.  I found that to be a much more interesting puzzle to piece together, so I scrapped the original post and now, for your reading enjoyment, I present…. take 2.

Let’s start with a table I put together showing what each tier set has to offer.

  T 7.5 T 8.5 T 9.5
Intellect 333 386 412
Spirit 322 318 320
Int to Spirit Ratio 1.03 : 1 1.21 : 1 1.28 : 1
Gem Slots 2R, 3B, 2Y, 1meta 4R, 2B, 1Y, 1meta 3R, 3B, 1Y, 1meta
Socket Bonuses +6 haste +10 spirit+6 crit +2 Mp5 +19 spell power+12 spirit +33 spell power
Haste 77 107 132
Crit 77 147 196
Spell Power 453 525 549
Mp5 16 0 0
2 pc. Set bonus Mana cost of rejuvenate lowered 5% Swiftmend heals for 10% more Nourish crit chance increased 5%
4 pc. Set bonus Nourish healing increased by 5% per HoT Rejuv gets extra, instant tic of healing  Rejuv has chance to critical strike

And now… deep thoughts with Sylly.

Int and Spirit

Intellect 333 386 412
Spirit 322 318 320
Int to Spirit Ratio 1.03 : 1 1.21 : 1 1.28 : 1

As I look at the progression of Int and Spirit on these tier sets, two things stand out hugely to me.  First, in Tier 8 we were given 4 fewer points in Spirit than in Tier 7, while in Tier 9 we only gain 2 of those points back.  That’s right.  With a full T9.5 set we will have 2 fewer points in Spirit than we had in full T 7.5.  The other change that stands out to me, so much that I added a row to the table for Int to Spirit ratio, is that the ratio of Int to Spirit keeps rising.  Although it was long held that it was ideal to try to balance these two stats, Blizzard is going out of their way to stack Int over Spirit on our tier gear.  Why?

As Ulduar rolled out, theory crafters pointed out that with the Replenishment buffs being available in most every raid, Int became a stat that would rival Spirit for mana regeneration for us, making the 14% bump in Int on our T8 gear over our T7 look very welcome.  Now we are getting an additional 6% Int from T8 to T9.  Good? On the surface, sure.  But let’s not forget that in patch 3.2 replenishment will be taking a hit to the tune of 20% less mana returned.

Let’s do a little math.

1 point of intellect yields 15 points additional mana.  That means that the 386 Int of the T8.5 set gave druids 5790 mana.  With replenishment working as it currently does, it would return .25% max mana per second for 5 seconds, for a total returned from this gear by replenishment of  72.375.  The 412 Int of the T9.5 gear gives 6180 mana.  Under the new replenishment structure which returns 1% max mana over 5 seconds, the mana returned is… yea.  61.8.

Therefore, even with gear a full tier higher, druids will gain 2 points of spirit from the A stats.  Fat lotta good that should do us.  We will start each fight with 390 more mana because of the increase of Int on the T9 set, but with the new replenishment structure we will gain about 10 points of mana less from this gear per replenishment than was returned to us wearing our T8 gear pre 3.2.

Socket Bonuses

+6 haste +10 spirit+6 crit +2 Mp5 +19 spell power+12 spirit +33 spell power

The mana regen hijinx do not stop there, though.  No, not at all.  On our T7.5 set if we made our socket bonuses then we had access to an additional 10 points of spirit and 2 Mp5.  T8.5 saw this change to an available 12 spirit.  T9.5?  None.  Nada.  Zip.  every socket bonus on the gear is devoted to spell power.  Don’t get me wrong.  Spell power is a great stat and I’m always happy to get some.  I’m just pointing out here another subtle change that shows Blizzard’s guns aimed at our mana regeneration. 

Gem Slots

2R, 3B, 2Y, 1meta 4R, 2B, 1Y, 1meta 3R, 3B, 1Y, 1meta

There is a bit of compensation for this change in the available gem slots on T9 gear.  While 7.5 offered us 3 blue slots that could be gemmed for Spirit and 2 yellow slots that could be gemmed for Int, T8.5 took one of each of those slots away, offering 4 red slots instead which, for us, are all about the spell power.  T9.5 swaps one of those red slots for an additional blue, allowing us to add a bit more spirit to the gear.

B Stats

Haste 77 107 132
Crit 77 147 196
Spell Power 453 525 549
Mp5 16 0 0

In T7.5 the haste to crit ratio on our tier set was a straight up 1:1 ratio.  In 8.5 this shifted to 1:1.4.  In T9.5 this goes up to 1:1.5.  This I see as something that is probably helpful to us in the long run.  Haste is not a number that we want to see stack indefinitely.  We have a softcap for haste at which point our global cooldown is reduced to its lowest possible point, one second.  We can continue to stack haste to reduce cast times on some of our spells, but at some point the usefulness of this stat becomes exhausted.  Therefore, it makes sense that as our gear improves overall, crit becomes more available to us than haste.  Crit gained was 28% from T7 to T8, with an additional 25% from T8 to T9.

We saw a 14% increase in spell power from T7 to T8 gear, with only a 4% increase from T8 to T9, but don’t forget the additional 14 points of spell power that will be available to us from the socket bonuses, bringing that percentage up to about 7%.

Set Bonuses

2 pc. Set bonus Mana cost of rejuvenate lowered 5% Swiftmend heals for 10% more Nourish crit chance increased 5%
4 pc. Set bonus Nourish healing increased by 5% per HoT Rejuv gets extra, instant tic of healing  Rejuv has chance to critical strike

It is difficult at this point for me to wrap my noggin around all of the implications of the T9 set bonuses, in large part because there is no indication anywhere on the 4pc set bonus exactly what chance Rejuvenation will have to crit.  Obviously, much will be dependent upon this, and I look forward to seeing information soon from PTR testers and/or Blizzard giving a better idea of what this means.  However, it does not surprise me at all to see these two spells back in the tier bonus.  It seems as though Blizzard is the local school yard drug pusher when it comes to Nourish.  “Everybody’s using it!  It’ll make you feeeeeel goooood!”  Every iteration of resto druid since WOLK has pushed this spell.  Don’t get me wrong.  I love Nourish.  Use it all the time.  But it surprises me not at all to see it yet again in the T9 set bonus.  And I suspect that Rejuv shows up there on the 2pc. bonus as a sort of Methodone to wean druids down from the Heroin of the T8 4pc. bonus. 

TL:DR

Looking over the progression of the WOLK sets reveals that Blizzard is still just not pleased with druid mana regeneration and is looking for ways to put it in check outside of the nerfs made to spirit based regen and to spells like Lifebloom that have come before patch 3.2.  The T9 set has less Spirit than the T7.  The Int added to T9 won’t compensate for the mana lost in long fights from the nerf to Replenishment.  More mana regen has been shaved off in socket bonuses, gem slots, and b stats from T7 to T9.  The stats that are receiving some love are crit and spell power, always welcome stats so long as you have the mana to keep casting and the results are not eaten up as overhealing.  In all, I’d say that the step up from T8 to T9 is a smaller step for us than was T7 to T8.  I’ve been seeing around plenty of QQ about how OP we trees are.  Based on what I see in our T9 set, Blizzard is listening.

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There are 7 Comments to "Which Way is Progress? WOLK Resto Tier Set Progression"

  • Nephis says:

    Very interesting read. I’ve not really been able to get my head around what blizzard wants from trees for a while now. Personally I was happy rolling lifeblooms on as many people as I could. I’ve completely lost my infactuaction with playing tree, but then I’m adverse to change.

    Anyway, Thats my little whinge.
    Nephis

  • [...] a peek at the Tier 9 set (see above).  I had some thoughts on this but realized after reading Sylly’s post over on Rolling HoTs that mine were swill compared to hers.  Plus I hadn’t done any math at all.  (Bad Tazha!)  [...]

  • Tazha says:

    Thank you so much for this incredibly informative post. And for the math. This really helps for those of us trying to understand exactly what we stand to gain/lose from the upcoming content.

  • Raíne says:

    Definitely an interesting read indeed. There are many things I feel I must ponder over now…

  • Hummy says:

    Way too much calculation for my brain to handle. Brings about that ever-lasting fascination with what those brainstorm meetings at Blizz are like. How they think this stuff up, what makes them think it needs changing. The crazy metrics they must have running in the background, telling them crazy amounts of info. The spreadsheets! Or do they just play a lot? Like, too much? I know their QA staff isn’t worth shit, so it can’t come from there (the amount of ‘mini updates’ that happen ever time a major 3.* update is relased is just silly.
    /ramble

  • Kayeri says:

    I have noticed the heavy reduction in spirit on many Ulduar drops with a degree of displeasure. Spirit is important enough to our regen and I really don’t want to cooperate in giving it up. I like my current staying power mana-wise, and I wont go down in losing it without a fight. So I’m looking at these drops with an extremely critical eye before I accept one as loot.

  • [...] By Bellatala In my random blog wanderings a discovered this post about tier gear on Rolling Hots. It made me rub my chin and say, I knew it.  Seams like just [...]

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