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	<title>Comments on: Ya fights to the finish cause you eats me spinach</title>
	<atom:link href="http://www.rollinghots.com/2009/10/29/ya-fights-to-the-finish-cause-you-eats-me-spinach/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rollinghots.com/2009/10/29/ya-fights-to-the-finish-cause-you-eats-me-spinach/</link>
	<description>humble roots, branching insights from a restoration druid</description>
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		<title>By: Hummy</title>
		<link>http://www.rollinghots.com/2009/10/29/ya-fights-to-the-finish-cause-you-eats-me-spinach/comment-page-1/#comment-1944</link>
		<dc:creator>Hummy</dc:creator>
		<pubDate>Mon, 02 Nov 2009 09:59:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rollinghots.com/?p=1682#comment-1944</guid>
		<description>That is &lt;i&gt;not&lt;/i&gt; what spinach looks like by the way.</description>
		<content:encoded><![CDATA[<p>That is <i>not</i> what spinach looks like by the way.</p>
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		<title>By: Hummy</title>
		<link>http://www.rollinghots.com/2009/10/29/ya-fights-to-the-finish-cause-you-eats-me-spinach/comment-page-1/#comment-1943</link>
		<dc:creator>Hummy</dc:creator>
		<pubDate>Sun, 01 Nov 2009 07:40:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rollinghots.com/?p=1682#comment-1943</guid>
		<description>They should make everyone take a mandatory 6 month break from the game. I healed 25-man VoA today, after just recently coming back from such a break. I was healing my ass off, it was crazy, I had no idea what was going on, it was fun and exciting and quite challenging!</description>
		<content:encoded><![CDATA[<p>They should make everyone take a mandatory 6 month break from the game. I healed 25-man VoA today, after just recently coming back from such a break. I was healing my ass off, it was crazy, I had no idea what was going on, it was fun and exciting and quite challenging!</p>
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		<title>By: Intravax</title>
		<link>http://www.rollinghots.com/2009/10/29/ya-fights-to-the-finish-cause-you-eats-me-spinach/comment-page-1/#comment-1937</link>
		<dc:creator>Intravax</dc:creator>
		<pubDate>Fri, 30 Oct 2009 17:12:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rollinghots.com/?p=1682#comment-1937</guid>
		<description>Maybe the problem is that since you have to be a good player to be a healer or tank, we breed bad DPS. We are good at what we do so we can heal the morons with no situational awareness and keep alive those that stand in the fire/blizzard/void zone, etc.  This allows them to continue to be morons because they know they don&#039;t have to react as quick and also because its not their responsibility to monitor theitr health.  

It would be nice mechanic for us healers where the game would recognize when someone dies during an encounter (in the way failbot can identify those idiots) and then it would translate to increased stam or something to the rest of the group.  Not enough to make up the loss of DPS but maybe like a 2 min buff.  To avoid people dying on purpose and then getting a battle rez you can make the person have an option to give the buff to the group and be ineligible for a battle rez or not give the buff and be eligible.</description>
		<content:encoded><![CDATA[<p>Maybe the problem is that since you have to be a good player to be a healer or tank, we breed bad DPS. We are good at what we do so we can heal the morons with no situational awareness and keep alive those that stand in the fire/blizzard/void zone, etc.  This allows them to continue to be morons because they know they don&#8217;t have to react as quick and also because its not their responsibility to monitor theitr health.  </p>
<p>It would be nice mechanic for us healers where the game would recognize when someone dies during an encounter (in the way failbot can identify those idiots) and then it would translate to increased stam or something to the rest of the group.  Not enough to make up the loss of DPS but maybe like a 2 min buff.  To avoid people dying on purpose and then getting a battle rez you can make the person have an option to give the buff to the group and be ineligible for a battle rez or not give the buff and be eligible.</p>
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		<title>By: admin</title>
		<link>http://www.rollinghots.com/2009/10/29/ya-fights-to-the-finish-cause-you-eats-me-spinach/comment-page-1/#comment-1933</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Fri, 30 Oct 2009 02:46:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rollinghots.com/?p=1682#comment-1933</guid>
		<description>Brent, I guess that I misunderstood the scope of the change.  Regardless, however, it still seems very unimaginative to me.  /shrug</description>
		<content:encoded><![CDATA[<p>Brent, I guess that I misunderstood the scope of the change.  Regardless, however, it still seems very unimaginative to me.  /shrug</p>
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		<title>By: Brent</title>
		<link>http://www.rollinghots.com/2009/10/29/ya-fights-to-the-finish-cause-you-eats-me-spinach/comment-page-1/#comment-1932</link>
		<dc:creator>Brent</dc:creator>
		<pubDate>Fri, 30 Oct 2009 02:00:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rollinghots.com/?p=1682#comment-1932</guid>
		<description>I&#039;m still confused where people are thinking this change is anything like what they&#039;ve done in the past. The statement &quot;It’s very similar, in fact, to what we’ve already seen many times.&quot; is completely untrue.  Its very similar to what they&#039;ve *said* they&#039;ll do in the past, but as yet they&#039;ve failed to ever live up to the promise. 

This change will only work not by your terms of 60% down to 35%, but 60% down to 10%.

If I have HT that does 20K health, and the tank has 150K, then the boss can hit for 30K every 2 secs and I can&#039;t solo heal them, nor can I keep spamming my highest without mana issues, but it takes a good 10 secs of no healing before they die.  It returns it back to where vanilla was in that tanks took a number of hits before dying, but keeping them alive solo on fights like Chromaggus would drain your mana too fast.  

We need the time to chose HPM spells over HPS spells, and we need the incentive to manage our mana.  As it is, I don&#039;t know of any single non-HM fight where I&#039;ve heard a healer go &quot;Fully OOM, regenning for a bit, take over on X&quot; during Wrath or late BC.  Healers can&#039;t race the DPS meters, and the current &quot;Heart Attack every 5 secs&quot; style is not a &#039;fun&#039; one, not because it isn&#039;t challenging to keep them up, but because a single misstep or half-second pause can wipe the group in an environment where counting wipes is directly affecting your loot.  Healers are generally group-oriented, definitely smarter than DPS and we&#039;re constantly running on Triage Mode, so we need challenges involving decision making instead of competition.  

Triage Mode - What I mean by this is like the First Aid quest at 225 skill.  You have a number of  dying people at various stages and you need to prioritise what you can save, and what&#039;s most important to save, and what you use to save them, based on their role, the upcoming damage, your mana pool, and your spells available, plus whatever other healers are around you.  

Its that kind of  situation that got me into healing in the first place, and as time has gone by we&#039;ve gotten further and further away from it.  This change *if implemented properly this time* will hopefully return us more towards that situation.</description>
		<content:encoded><![CDATA[<p>I&#8217;m still confused where people are thinking this change is anything like what they&#8217;ve done in the past. The statement &#8220;It’s very similar, in fact, to what we’ve already seen many times.&#8221; is completely untrue.  Its very similar to what they&#8217;ve *said* they&#8217;ll do in the past, but as yet they&#8217;ve failed to ever live up to the promise. </p>
<p>This change will only work not by your terms of 60% down to 35%, but 60% down to 10%.</p>
<p>If I have HT that does 20K health, and the tank has 150K, then the boss can hit for 30K every 2 secs and I can&#8217;t solo heal them, nor can I keep spamming my highest without mana issues, but it takes a good 10 secs of no healing before they die.  It returns it back to where vanilla was in that tanks took a number of hits before dying, but keeping them alive solo on fights like Chromaggus would drain your mana too fast.  </p>
<p>We need the time to chose HPM spells over HPS spells, and we need the incentive to manage our mana.  As it is, I don&#8217;t know of any single non-HM fight where I&#8217;ve heard a healer go &#8220;Fully OOM, regenning for a bit, take over on X&#8221; during Wrath or late BC.  Healers can&#8217;t race the DPS meters, and the current &#8220;Heart Attack every 5 secs&#8221; style is not a &#8216;fun&#8217; one, not because it isn&#8217;t challenging to keep them up, but because a single misstep or half-second pause can wipe the group in an environment where counting wipes is directly affecting your loot.  Healers are generally group-oriented, definitely smarter than DPS and we&#8217;re constantly running on Triage Mode, so we need challenges involving decision making instead of competition.  </p>
<p>Triage Mode &#8211; What I mean by this is like the First Aid quest at 225 skill.  You have a number of  dying people at various stages and you need to prioritise what you can save, and what&#8217;s most important to save, and what you use to save them, based on their role, the upcoming damage, your mana pool, and your spells available, plus whatever other healers are around you.  </p>
<p>Its that kind of  situation that got me into healing in the first place, and as time has gone by we&#8217;ve gotten further and further away from it.  This change *if implemented properly this time* will hopefully return us more towards that situation.</p>
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		<title>By: lissanna</title>
		<link>http://www.rollinghots.com/2009/10/29/ya-fights-to-the-finish-cause-you-eats-me-spinach/comment-page-1/#comment-1931</link>
		<dc:creator>lissanna</dc:creator>
		<pubDate>Fri, 30 Oct 2009 00:59:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rollinghots.com/?p=1682#comment-1931</guid>
		<description>Why do they always have to change things during the busiest part of my semester? lol
.-= lissanna&#180;s last blog ..&lt;a href=&quot;http://www.restokin.com/2009/10/i-blame-syrana/&quot; rel=&quot;nofollow&quot;&gt;I blame Syrana&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Why do they always have to change things during the busiest part of my semester? lol<br />
<span class="cluv"> lissanna&#180;s last blog ..<a href="http://www.restokin.com/2009/10/i-blame-syrana/" rel="nofollow">I blame Syrana</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://www.rollinghots.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: Jiyambi</title>
		<link>http://www.rollinghots.com/2009/10/29/ya-fights-to-the-finish-cause-you-eats-me-spinach/comment-page-1/#comment-1930</link>
		<dc:creator>Jiyambi</dc:creator>
		<pubDate>Fri, 30 Oct 2009 00:17:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rollinghots.com/?p=1682#comment-1930</guid>
		<description>Hmmm, I do like this idea. Perhaps rather than it being something that is specifically overhealing, it could just be a separate spell altogether that provides mini-buffs of some kind. Then, rather than just spamming heals, we would have to divide our attention between our normal healing (boring in the easy fights we&#039;re talking about) and spreading around these buffs as much as possible. Of course, this could just be annoying rather than more interesting :) But it&#039;s something to think about!
.-= Jiyambi&#180;s last blog ..&lt;a href=&quot;http://fiannaguild.blogspot.com/2009/10/im-official.html&quot; rel=&quot;nofollow&quot;&gt;I&#039;m Official!&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Hmmm, I do like this idea. Perhaps rather than it being something that is specifically overhealing, it could just be a separate spell altogether that provides mini-buffs of some kind. Then, rather than just spamming heals, we would have to divide our attention between our normal healing (boring in the easy fights we&#8217;re talking about) and spreading around these buffs as much as possible. Of course, this could just be annoying rather than more interesting <img src='http://www.rollinghots.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  But it&#8217;s something to think about!<br />
<span class="cluv"> Jiyambi&#180;s last blog ..<a href="http://fiannaguild.blogspot.com/2009/10/im-official.html" rel="nofollow">I&#8217;m Official!</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://www.rollinghots.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: admin</title>
		<link>http://www.rollinghots.com/2009/10/29/ya-fights-to-the-finish-cause-you-eats-me-spinach/comment-page-1/#comment-1929</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 29 Oct 2009 22:33:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rollinghots.com/?p=1682#comment-1929</guid>
		<description>yep yep, now you&#039;re talking, shop!  loving it!</description>
		<content:encoded><![CDATA[<p>yep yep, now you&#8217;re talking, shop!  loving it!</p>
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		<title>By: shopshopshop</title>
		<link>http://www.rollinghots.com/2009/10/29/ya-fights-to-the-finish-cause-you-eats-me-spinach/comment-page-1/#comment-1928</link>
		<dc:creator>shopshopshop</dc:creator>
		<pubDate>Thu, 29 Oct 2009 22:29:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rollinghots.com/?p=1682#comment-1928</guid>
		<description>Maybe instead of buffing damage/etc, healers could do interesting and varied things, such as:

1) Power Infusion (haste/lower casts)
2) Replenish (the Druid talent)
3) Other ways to influence the raid&#039;s output rather than just damage increases, such as ways to give Death Knights RP. If healers could do this, you could partner healers with DPS classes to increase raid DPS. Could be interesting.
.-= shopshopshop&#180;s last blog ..&lt;a href=&quot;http://runeforgegossip.wordpress.com/2009/10/26/why-the-scourge-strike-redesign-is-amazing/&quot; rel=&quot;nofollow&quot;&gt;Why the Scourge Strike Redesign is Amazing&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Maybe instead of buffing damage/etc, healers could do interesting and varied things, such as:</p>
<p>1) Power Infusion (haste/lower casts)<br />
2) Replenish (the Druid talent)<br />
3) Other ways to influence the raid&#8217;s output rather than just damage increases, such as ways to give Death Knights RP. If healers could do this, you could partner healers with DPS classes to increase raid DPS. Could be interesting.<br />
<span class="cluv"> shopshopshop&#180;s last blog ..<a href="http://runeforgegossip.wordpress.com/2009/10/26/why-the-scourge-strike-redesign-is-amazing/" rel="nofollow">Why the Scourge Strike Redesign is Amazing</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://www.rollinghots.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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